Unlike instant/sorcery cantrips, permanent-based cantrips are a form of card advantage, since they add to the board and replace themselves
There is a lot of countermagic in this cube (Mana Drain, Miscalculation, Memory Lapse, Remand, Daze, Counterspell, Three Steps Ahead, Spell Pierce, Mana Leak, Force of Negation, Force of Will, Cryptic Command, Tishana's Tidebinder, Force of Will, Subtlety, Mystic Confluence, No More Lies), so if you are a control player at heart, you can end up playing Blue/White with counters, sweepers, card selection and finishers like Teferi, Hero of Dominaria or Fractured Identity
The problem
By staying in play as a permanent, being involved in every phase game and having such a broad range of uses, creatures provide the essential raw materials that this alchemy of triggers needs to produce gold